
Let’s take a look at what Abilities and Talents you need for a Death Knight.įor this build you want to shoot for 10 points into Warfare and 2 in Necromancer. The bonuses you gain from Abilities in this game are somewhat different than the original, so it’s easy to see why people can get confused. It’s easy to get spread too thin, and often people make the mistake of not spreading points around enough. One of the hardest parts about making a Build in Divinity: Original Sin 2 is getting your Abilities distribution correct.

I strongly suggest going with a Single-Handed and Shield early on in the game when you have almost no gear, and then swapping over after you’ve geared up a bit and gotten a bit more comfortable with the Build. You will do roughly 50% more damage with a Two-Handed Weapon, but you’ll lose out on a lot of Armour and you won’t be able to capitalize on a few Warfare Skills like Deflective Barrier. When it comes to Weapons, you will have to choose between a Two-Handed or a Single-Handed and a Shield. You can also acquire gear (like Amulet of the Deep) that grants immunity to things like Stunned or Frozen, which is very useful. This is perfectly acceptable for this Build, because it is harder to be CCed by elemental effects than physical ones, an you will constantly be replenishing Magic Armour. This means that you will have much more Physical Armour than Magic Armour, as Strength-based Armour is skewed heavily towards physical protection. Constitution is important for every character, much more so than in the first game.īecause you’ll be focusing on Strength and Constitution you will be able to use any Armour that has a Strength requirement and any Shield you wish, if you decide to use one. Strength will not only increase your damage directly, but it will help you pass some persuasive checks as well as move very heavy objects not otherwise possible. You can put a few points into Memory as needed. I recommend splitting the distribution of these Attributes in roughly 1:1 ratio.

This Attribute will provide some leeway by increasing your max HP, allowing you to take hits and then heal through Necromancer Skills and dealing damage. Constitution is very important for a Death Knight because you want to get hit, but not die. Strength is what all your Warfare Skills will use if you use a Sword, Axe or Mace, and it will boost your damage with Skills that use Strength by 5% for each point. When making a Death Knight build you really only need to focus on a few Attributes. Increase Necromancer if you want to do more healing. You can see I have a huge Vitality pool from Picture of Health, making me nearly unkillable, even with not a whole lot of Armor. I use a Two-Handed weapon and focus a bit more on Strength than Constitution for extra damage. This is an example of a level 14 Death Knight. Note that any Race can play this Build, there is no obvious choice. Characters who utilize this skill line will also be able to heal themselves for a good amount of Vitality quite regularly, which is great because you should be taking more damage as a melee character. The reason Necromancer synergizes well with melee characters is because most of its Skills are resisted by Physical Armour and some have short range (making them slightly less useful to Rangers). The Death Knight is a popular well-known Build around the community, and it uses a mix of Warfare, and Necromancer Skills. Let’s jump into this Build and see just how it works. In this Build Guide were going to cover one of my personal favorites: Death Knight. Since the game is extremely difficult this has come much more into focus than one would expect. What Build do I use? What’s a good Build for a Warrior? Ranger? Mage? etc.
#DIVINITY 2 BUILDS FULL#

